Microsoft gutted the studio behind DOOM and Quake one day before a major expansion launched — and workers say they never saw it coming.
Imagine finishing a massive project after months of grinding overtime — and getting fired the morning before it goes live. That’s exactly what happened to the people at id Software, one of the most legendary video game studios in American history. Microsoft cut 136 of id Software’s 185 developers in a single wave of layoffs — roughly 74% of the entire workforce — split between 96 on-site staff in Richardson, Texas, and 40 remote workers. The cuts landed on July 6. The studio’s new paid expansion shipped the very next day.

The Studio That Built Modern Gaming
id Software isn’t just another game company. Founded on February 1, 1991, the Texas-based studio created Wolfenstein, DOOM, and Quake — the three franchises that essentially invented the first-person shooter genre. Every game where you see through a character’s eyes and blast enemies, from Halo to Call of Duty to Fortnite, traces its DNA back to what this small team in Richardson built over 35 years. Losing id Software — even partially — is like losing the original blueprints for half of modern gaming.
The id Software cuts represent the sharpest single-studio percentage loss inside a much larger Xbox restructuring that eliminated roughly 3,200 roles company-wide. Microsoft’s new Xbox CEO Asha Sharma announced that broader cut in a July 6 memo, framing it as a corporate “reset.” But the numbers at id hit differently. Three quarters of a studio’s workforce disappearing in a single morning is not a reset. It’s a demolition.
The Day That Was Supposed to Be a Celebration
Here’s the moment that makes this story genuinely heartbreaking. One current id employee told reporters: “Today was actually the launch of our DLC for Doom: The Dark Ages. What was supposed to be a celebratory day after a long effort including significant crunch is now largely a day of mourning. Entire teams have been gutted or even outright eliminated, with institutional knowledge lost that can’t be replaced.”
Think about what that means in human terms. These are real people — engineers, artists, designers — who spent months working brutal hours to finish a product they cared about. They crossed the finish line. Then, hours before the world got to play what they made, they received termination notices. Several developers who worked on the expansion were laid off the day after its release. The expansion itself received strong reviews. The people who made it were already gone.
The Union That Came Seven Months Too Late
One dimension of the id Software story absent from most coverage: the studio’s workers had unionized just seven months before the layoffs. That timing is devastating, and it matters enormously for what comes next legally and politically.
id Software’s 165 workers achieved certification with the CWA — the Communications Workers of America — in December 2025. But because the studio had not yet ratified a first contract by July 2026, it lacked the contractually enforceable advance-notice requirements and recall rights that studios with completed agreements were able to invoke when the cuts arrived. In plain English: they had a union card, but not yet the full protection a contract provides. Microsoft moved right before that protection locked in.
CWA President Claude Cummings Jr. said Microsoft “slow-walked union members at the bargaining table,” preventing them from accessing the protections of a union contract. The CWA filed an Unfair Labor Practice complaint against Microsoft and subsidiaries including Xbox, ZeniMax Media, id Software, and Bethesda Game Studios on July 15, 2026, alleging the company failed to bargain with the union before implementing the layoffs. That legal fight is still unfolding right now.
What Happens to DOOM — and the Engine That Powers It
Former id Software developers say they cannot imagine the studio building another game in id Tech — the studio’s proprietary game engine — after the mass layoffs. That’s the quiet technical crisis buried under the human tragedy. id Tech isn’t just a tool. It’s a piece of software that took decades and hundreds of expert engineers to build. According to 3D Realms founder Scott Miller, almost all programmers were fired from id Software, putting the future of the id Tech engine in serious question.
Here’s your moment of genuine disbelief: the engine that powers DOOM — one of the most technically advanced graphics systems in gaming — may now lack the team to maintain or advance it. That’s like firing everyone who knows how to service a Formula 1 race car and then wondering why it won’t start.
QuakeCon Happens Anyway — With a Dark Cloud Overhead
QuakeCon 2026 opened its doors at the Gaylord Texan Resort and Convention Center in Grapevine, Texas, drawing more than 10,000 registered attendees for a four-day celebration of id Software’s legacy. The timing is surreal. Tens of thousands of fans showed up to celebrate the studio just weeks after Microsoft gutted it. The celebration carries an unavoidable undercurrent — just four weeks ago, Microsoft’s Xbox division eliminated roughly 136 jobs at id Software, and the founders’ reunion panel taking place this weekend carries weight far beyond nostalgia.
What Critics and Defenders Are Saying
Microsoft’s defenders argue this is simply brutal but necessary corporate math. Xbox hardware revenue fell 29% year-over-year in fiscal Q1 2026, 32% in Q2, and 33% in Q3 — three consecutive quarters of 30%-plus declines. When your hardware business collapses that fast, restructuring is unavoidable. The argument goes that a leaner id Software focused purely on DOOM and Quake — its two biggest properties — is more sustainable than a bloated team working on uncertain projects.
Critics fire back that this logic is shortsighted and cruel. The layoffs eliminated two-thirds of the DOOM 2016 veterans still at the studio — the people who actually know how to make these games. You can’t fire 35 years of institutional knowledge and then claim you’re protecting the franchise. The union’s legal challenge argues Microsoft didn’t just break hearts — it may have broken federal labor law.
What You Should Watch for Next
The CWA’s Unfair Labor Practice complaint moves through the National Labor Relations Board process over the coming months, and its outcome could set a precedent for how newly unionized game studios get treated during corporate restructurings across the entire industry. This isn’t just about DOOM. It’s about whether tech companies can time layoffs to hit workers right before union contracts lock in full protections.
id Software released a statement saying the team today is “about the same size we were when making DOOM (2016)” and that they “still have the crew we need to build the games and tech we’re known for.” Whether that’s reassurance or spin depends entirely on which former employee you ask — and right now, the ones who got fired are talking loudly.
The studio that taught a generation of Americans to rip and tear is fighting for its own survival — and this time, the monsters are in the boardroom.
Frequently Asked Questions
What happened to id Software in 2026? Microsoft laid off 136 of id Software’s 185 employees on July 6, 2026 — roughly 74% of the studio’s total workforce. The cuts came one day before the studio released a paid expansion for DOOM: The Dark Ages, meaning many of the developers who built the expansion were fired before players even downloaded it.
Is id Software shutting down? No. id Software continues to operate as a studio under Microsoft’s Xbox and ZeniMax umbrella. However, critics and former employees raise serious questions about whether the remaining staff — particularly programmers — can maintain the studio’s proprietary id Tech engine or develop full-scale new games at the same level as before.
Why did Microsoft lay off so many id Software employees? Microsoft cited a broader corporate restructuring that eliminated approximately 3,200 Xbox roles company-wide, driven in part by three consecutive quarters of Xbox hardware revenue declines exceeding 30% year-over-year. id Software absorbed the highest percentage cut of any single studio in that restructuring.
Did id Software’s union protect workers from the layoffs? Only partially. id Software workers unionized under the Communications Workers of America in December 2025 but had not yet ratified a first contract by the time the July 2026 cuts arrived. Without a completed contract, they lacked enforceable advance-notice and recall rights. The CWA filed an Unfair Labor Practice complaint alleging Microsoft was legally required to bargain with the union before implementing the cuts.
What is the future of the DOOM and Quake franchises? Both franchises remain active under Microsoft’s ownership, and Bethesda has signaled it plans to focus on its biggest properties — which include DOOM and Quake. However, the loss of senior programmers and veteran developers raises real uncertainty about the scale, quality, and timeline of future entries in both series.

About the Author
Aparna is the founder and editor of NewsDayPlus, where he covers breaking U.S. news, Social Security updates, finance, stock market trends, technology, consumer affairs, and major national events. He researches information from official government agencies, company announcements, and reputable news sources to produce accurate, fact-checked, and reader-friendly articles. His mission is to make complex topics simple, reliable, and useful for everyday readers across the United States.